1.142客户端角色闪退

1月17日游戏更新后,1.142客户端其中一个角色登录后闪退,同ID下其他角色正常登录游戏。1.12客户端所有角色均正常登录,请协助解决1.142客户端其中一个角色闪退问题。游戏ID 13066682721,游戏名 early
游戏中联系GM,按照指导删除WDB和插件,并更换电脑登录,均无效果。

23:51:05 | Storage | GameData | Name1 “Workshop Key” vs “车间钥匙”
23:51:05 | Storage | GameData | BagFamily 256 vs 9
23:51:05 | Storage | GameData | ItemSparse #7146 needs to be updated.
23:51:05 | Storage | GameData | Name1 “The Scarlet Key” vs “血色十字军钥匙”
23:51:05 | Storage | GameData | BagFamily 256 vs 9
23:51:05 | Storage | GameData | ItemSparse #5396 needs to be updated.
23:51:05 | Storage | GameData | Name1 “Key to Searing Gorge” vs “通往灼热峡谷的大门钥匙”
23:51:05 | Storage | GameData | BagFamily 256 vs 9
23:51:05 | Storage | GameData | ItemSparse #11000 needs to be updated.
23:51:05 | Storage | GameData | Description “Master Key to the Depths, Courtesy of F.F.F.” vs “通往黑石深渊的钥匙…”
23:51:05 | Storage | GameData | Name1 “Shadowforge Key” vs “暗炉钥匙”
23:51:05 | Storage | GameData | BagFamily 256 vs 9
23:51:05 | Storage | GameData | ItemSparse #13704 needs to be updated.
23:51:05 | Storage | GameData | Name1 “Skeleton Key” vs “骷髅钥匙”
23:51:05 | Storage | GameData | BagFamily 256 vs 9
23:51:05 | Storage | GameData | ItemSparse #18249 needs to be updated.
23:51:05 | Storage | GameData | Name1 “Crescent Key” vs “月牙钥匙”
23:51:05 | Storage | GameData | BagFamily 256 vs 9
23:51:05 | Storage | GameData | ItemSparse #12382 needs to be updated.
23:51:05 | Storage | GameData | Description “Master Key to the City of Stratholme” vs “打开斯坦索姆城门的钥匙”
23:51:05 | Storage | GameData | Name1 “Key to the City” vs “城市大门钥匙”
23:51:05 | Storage | GameData | BagFamily 256 vs 9
23:51:06 | Warning | WorldSocket | C>P S | No handler for opcode CMSG_MOVE_SET_COLLISION_HEIGHT_ACK (14906) (Got unknown packet from ModernClient)
23:51:06 | Error | WorldClient | C P<S | Packet Read Error: Unable to read beyond the end of the stream.
at System.IO.BinaryReader.ReadChar()
at Framework.IO.ByteBuffer.ReadCString() in D:\a\HermesProxy\Framework\IO\ByteBuffer.cs:line 116
at HermesProxy.World.Client.WorldClient.HandleChannelNotify(WorldPacket packet)
at HermesProxy.World.Client.WorldClient.HandlePacket(WorldPacket packet)
at HermesProxy.World.Client.WorldClient.ReceiveLoop()

兄弟 同款问题 主角色进去就掉线 其他角色就可以进游戏